MOTORSLICE Walkthrough — All 8 Chapters
A clean route through all 8 chapters plus Prologue and Epilogue. No filler, no missables, just the path that works.
MOTORSLICE is roughly 9 to 10 hours on a first run. Each chapter ends with a colossal heavy-machine boss you climb and slice apart. Below is the cleanest route, plus a link to the dedicated boss guide where it matters.
Chapter Summary
| # | Chapter | Boss | Approx. Time |
|---|---|---|---|
| 0 | Arrival (Prologue) | — | ~20 min |
| 1 | City | Dump Truck | ~50 min |
| 2 | Skyway | Helicopter | ~50 min |
| 3 | Sand Pit | Fur (Mech) | ~70 min |
| 4 | Ring Track | Crane Train | ~75 min |
| 5 | Quarry | Double Excavator | ~70 min |
| 6 | Fields | Combine | ~70 min |
| 7 | Megapit | Bucket Wheel Excavator | ~90 min |
| 8 | Sky (Finale) | Flying Train | ~50 min |
Chapter 0 — Arrival (Prologue)
Tutorial. Learn movement: run, jump, double jump, wall run, slide, and chainsaw anchor. No boss. Goal: reach the elevator down into the megastructure.
Key tips
- Hold sprint by default — P's default jog is too slow for most gaps.
- Wall run starts the moment you face a wall mid-jump — don't hold a direction into the wall, just jump toward it.
- Chainsaw anchor (attack mid-air against an orange surface) is your traversal tool, not just a weapon. Get used to it here.
Chapter 1 — City
Open rooftops and parkour gauntlets. First combat encounters with autonomous construction drones. Boss: Dump Truck.
Key tips
- Parry is unlocked here. Hit a held attack against an incoming saw or hook to deflect it back.
- Dump Truck arena: NEVER stand in front. The front-mounted crusher one-shots P. Run UNDER from the side.
- Inside the truck, jumps are tight. Aim for the orange beams, not the floor.
Chapter 2 — Skyway
Vertical traversal across collapsing skyways. Helicopters appear as enemies. Boss: Helicopter.
Key tips
- Parry the saw it throws — that's how you ground it for free damage.
- Phase 2: stop trying to ground it. Use the rooftops to body-slam onto its hull mid-flight.
- If you fall, you don't die — there are checkpoints on platforms below.
Chapter 3 — Sand Pit
First taste of liminal-space horror. Long fall sections and sand traps. Boss: Fur (giant Mech).
Key tips
- Watch the floor — many holes are insta-fall, not damage.
- Use the orange beam at the back of the Mech to climb its torso.
- Achievement “Recycle” (throw object at enemy) is easiest here in the sand pit room.
Chapter 4 — Ring Track
Donut-shaped circular track. Hardest chapter of Act 1. Boss: Crane Train.
Key tips
- At the start of the boss, stay OPPOSITE the train. Hooks and mines kill on contact.
- Order: rear crane boom → 3 crane bases → front and rear vulnerabilities.
- Stay on the train for the last two — it slows down when you're aboard.
Chapter 5 — Quarry
Open arena combat with multiple drones. Setup for the chapter boss. Boss: Double Excavator.
Key tips
- Excavator doesn't aggro until you walk close. Use that to scout the arena.
- Bait it to slam buckets — the recovery is your weak-point window.
- Last 2 weak points are on the tracks (treads). Approach from the rear.
Chapter 6 — Fields
Wide open fields with industrial fan platforms. Boss: Combine.
Key tips
- The trick is the fans — they launch you up onto the boss.
- Parry the long blade to topple it for the first weak point.
- Final weak point is on the FRONT — slide off the sloped edge and chainsaw immediately.
Chapter 7 — Megapit
The longest chapter. The boss is also a level. Boss: Bucket Wheel Excavator.
Key tips
- First parry the boss's paw swing for the “Parry That!” achievement.
- Use rotating platforms and horizontal poles to traverse — there is no shortcut.
- Final stretch: ride a bucket on the wheel UP, then slide down beams to the last weak point.
Chapter 8 — Sky (Finale)
Desert under a flying train. Final boss is the train itself. Boss: Flying Train.
Key tips
- Run TOWARD the train when it dives. Jump onto its front to cling on.
- Inside the cars: rotating beams kill you if you mistime jumps.
- Final car uses a moving walkway. Don't stop running, ever.
Epilogue
Slacking scene + credits. Stay through the credits — there's a final interaction with Orbie.
What next?
- All 8 bosses — full step-by-step guides
- 20+ tips real players wish they knew
- Parkour combat — parry, charge, anchor
- How to play — controls and beginner setup
- FAQ — length, difficulty, multiplayer
Time estimates assume Normal difficulty and a first-time player. Speedruns and replays will be significantly shorter.
This guide is independent fan content. MOTORSLICE™ is © Regular Studio / Top Hat Studios, Inc. No affiliation.